Internet games -- Social aspects
Subject
Subject Source: Library Of Congress Subject Headings
Found in 1 Collection or Record:
The forgotten realm : relationship development in online gaming, 2005
Item — Call number MU Thesis Fra
Identifier: b2271195
Introduction [excerpt]
As humans, we tend to be social creatures and because of our social nature we are inclined to want to create and sustain relationships. It is no surprise then that when the Internet emerged people found ways to utilize this new medium to communicate with one another. By transcending the elements of time and location, Computer Mediated Communiciation (CMC) has forever changed the way in which people communicate. CMC is thought to be weak in comparison to face to face (FTF) communication...
Dates:
2005