Penetration testing on AI-generated impersonating using spoofing, voice cloning, and real-time deepfaking, 2025
Scope and Contents
The collection consists of theses written by students enrolled in the Monmouth University graduate Computer Science program. The holdings are primarily bound print documents that were submitted in partial fulfillment of requirements for the Master of Science degree.
Dates
- Creation: 2025
Creator
- Singh, Gurmeet (1988- ) (Author, Person)
- Qu, Weihao (Thesis advisor, Person)
- Wang, Jiacun, 1963- (Thesis advisor, Person)
- Zheng, Ling (Thesis advisor, Person)
Conditions Governing Access
All analog collection holdings are limited to library use only.
Collection holdings may not be borrowed through Interlibrary Loan.
Researchers seeking to photocopy collection materials must complete an Application to Photocopy Form.
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The Monmouth University Library reserves the right to limit or refuse duplication requests subject to the condition of collection materials and/or restrictions imposed by the collection creators or by the United States Copyright Act.
Permission to examine, or copy, collection materials does not imply permission to publish or quote. It is the responsibility of the researcher to obtain such permissions from both the copyright holder and Monmouth University.
Full Extent
1 Items (print book) : 239 pages ; 8.5 x 11.0 inches (28 cm).
Language of Materials
English
Abstract
AI-driven phishing, spoofing, and deepfake attacks pose escalating risks across email systems, educational platforms, and digital social spaces. Publicly available tools now enable adversaries to generate convincing impersonations, bypass conventional defenses, and exploit human trust through email spoofing, voice cloning, and real-time face swapping. These threats highlight the limitations of traditional security awareness training and automated filters when faced with adaptive, AI-powered exploits. This thesis develops a gamified cybersecurity training framework to address the educational and technical gaps in preparing users for such attacks. The framework combines interactive games with phishing and deepfake awareness exercises, improving both engagement and retention compared to conventional instruction. The proposed solution, CyberGLA (Gamified Learning Applications), integrates two complementary stages: (1) EmailKnight, an AI-assisted detection tool that analyzes headers, content, attachments, and metadata to identify spoofed or malicious emails, and (2) gamified training modules that adaptively deliver attack-specific education. Together, these reinforce echnical defenses with active, human-centered learning. Evaluation demonstrates improved detection of advanced phishing threats, measurable gains in user awareness, and stronger preparedness in both individual and institutional contexts. The research underscores the urgent need for adaptive security frameworks that integrate technical defenses with effective, engaging education to counter AI-enabled attacks.
Partial Contents
Certificate of approval -- Abstract -- Acknowledgements -- Declaration -- 1. Introduction -- 2. Background -- 3. Literature review -- 4. Methodology -- 5. Results -- 6. CyberGLA -- 7. Gamified learning -- 8. Results and observations from simulated cyberattacks, EmailKnight, and CyberGLA games & learning modules -- 9. Discussion -- 10. Conclusion -- Bibliography -- Appendices.
Keywords: AI-generated impersonation; phishing; deepfakes; gamification; email security; cybersecurity education.
Repository Details
Part of the Monmouth University Library Archives Repository
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